Free online co-op demo · Android

Deepwarren

An immense, changing fungal underworld. Eight players share one living world.

No GPU, no account, no model download, no server setup. Install it and walk in.

Build 0.4.0-public-demo8 players per worldAPK 168 MBAndroid 8+ · Thor tablet

Gameplay

A hundred seconds in the Warren, both screens.

Recorded from the shipped Android build on the public server, upper screen on the left and the lower screen on the right, with the game's own music: creation, the walk out of Gillhearth, a cave spider, a hare fight with aimed strikes, harvesting the leg, and bonding it at camp.

Demo video. Download the MP4 to share it.

Grafting

Wear what you take.

Parts taken from creatures can be bonded onto your own body at camp or at a settlement's graft bench. A professional bench guarantees a full-strength bond. A surgeon can also move your head onto a new body. Your name, class, skills, possessions and memories stay with the head, while stats, senses and anatomy follow the body. The Chitinborn, with four working arms, are playable.

Heads you can wear

Every head graft is animated as it looks when it's attached. These are a Mycelid wearing each one, assembled from the game's own frames.

A Mycelid wearing the Wolf Head
Wolf Head
A Mycelid wearing the Spider Head
Spider Head
A Mycelid wearing the Hare Head
Hare Head
A Mycelid wearing the Ant Head
Ant Head
A Mycelid wearing the Tenant Head
Tenant Head

Limbs you can take

The limb grafts as the game draws them in battle, idling.

The Hare Leg graft
Hare Leg
The Spider Leg graft
Spider Leg
The Spider Fang Arm graft
Spider Fang Arm
The Mantis Raptor Arm graft
Mantis Raptor Arm
The Wolf Paw Arm graft
Wolf Paw Arm
The Wolf Hind Leg graft
Wolf Hind Leg
The Tenant Arm graft
Tenant Arm
The Carrion Leg graft
Carrion Leg
The Aphid Leg graft
Aphid Leg

Combinations

Every head and limb slot takes a graft on its own, so they mix freely. A few of the bodies you can build, drawn from the same layered frames the game uses:

Spider Head, Spider Fang arms, spider legs
Spider Head, Spider Fang arms, spider legs
Wolf Head, dusk-eye paws, dusk-eye hind legs
Wolf Head, dusk-eye paws, dusk-eye hind legs
Hare Head on hare hind legs
Hare Head on hare hind legs
Ant Head, one mantis raptor arm, carrion legs
Ant Head, one mantis raptor arm, carrion legs
Tenant Head, tenant arms, aphid legs
Tenant Head, tenant arms, aphid legs
Spider Head, a wolf paw, a mantis raptor, one hare leg and one spider leg
Spider Head, a wolf paw, a mantis raptor, one hare leg and one spider leg

Final art

The approved design for each part. Every in-game graft is built from one of these.

Straight from the atlas

What the game actually loads. Each graft is cut into separate pieces for every pose, direction and animation frame, then packed onto one sheet.

One graft, start to finish

A Chitinborn takes a hare's leg, cuts away its own, and bolts from the next fight. These are the actual screens, in order, from the released game connected to the server.

Heads and bodies

What this is

A world that keeps its own books.

Deepwarren is a co-operative survival crawl through a fungal underworld. The creatures, the factions and the roaming commanders run on a simulation that keeps going between your visits. It remembers, it decays, it spreads, and it changes what waits for you next time.

01 · Ecosystem

Nothing waits for you

Creatures eat, hunt, graze, flee and dig on their own. A spider on the far side of the map keeps living while you walk back to camp.

02 · Bodies

Rebuild yourself

Head, torso and each limb can be replaced with parts taken from what you fight. Spider fangs, raptor forelimbs, hare hindlegs.

03 · Shared world

One world, eight people

Not eight copies of a map. What another player kills stays dead, and what they leave behind stays there.

From the shipped build

One run, start to finish.

Every frame below is from the public build on the public server, one adventurer, one sitting.

Captured from the released build

Two screens, one game.

Every frame on this page is a screenshot of the game running. Nothing is mocked up. The wide frame is the world display. The smaller ones are the lower display, a real second screen that the launcher sets up for you. Click any shot to enlarge it.

World display The Fungal Hollows: dirt paths winding between giant mushroom stands and ore spines
The Fungal Hollows. Paths wind between gill stands and ore spines. Every creature out here keeps its own route.
Lower display The lower display on the field map tab: vitals, provisions and the ground walked so far
Field map. Vitals, provisions, the phase meter and the ground this character has actually walked.
Lower display The Director panel showing effects applied to the world and a commander's suspicions
The Director. Effects applied to the world, the council's last decision and a commander's suspicions about your route.
Lower display The Body tab listing each body part and its health
Body. Every part of your body with its own health, and any wounds you carry.
Lower display The Bestiary tab listing the creatures met so far
Bestiary. What you've met, and what you've learned about each creature.

The Chitinborn

The demo's playable race. Chitinborn have a hard shell, six legs and four working arms. They can cut one of their own limbs away with a knife to make room for a graft.

Make someone to send down

Battle

Aim for the leg. It will aim for yours.

Fights are turn-based and physical. You pick which part to strike, and the creature does the same. A part beaten to zero turns purple-black and stops working: a dead leg slows you, a dead arm weakens your blows. It mends over time, or you can bandage it mid-fight. Losing does not always mean dying.

World display · battle A Mycelid facing a Cave Spider whose leg has turned purple-black
A disabled leg. The Mycelid struck one Cave Spider leg until it gave out. It stays on the body, purple-black and useless, and the spider is slower for it. Combat never cuts a limb off.

A grafted Mycelid

SPORA, a Mycelid kindler, played on the live server. It harvested a Cave Spider arm and a Spore Hare leg, grafted them on at camp, then went back out to hunt.

World display · battle A Mycelid with a spider arm on its left side and a hare leg, facing a Spore Hare
Borrowed limbs. The spider arm and the hare leg are drawn on the Mycelid's body in battle.

Wearing a hare's head

Mushroom-folk survive losing their cap. SPORA took the head from a Spore Hare it had killed, cut off its own cap at camp and wore the hare's head in its place, then went looking for a Cave Spider. A worn head lets you pass as that creature's kin.

World display · battle A Mycelid wearing a hare's head, facing a Cave Spider
A borrowed face. The hare's head sits where the cap was.

Wearing a spider's head

Same trick, better donor. SPORA killed a Cave Spider by striking its abdomen so the head came through intact, cut its own cap at camp again and grafted the spider's head on.

World display · battle A Mycelid wearing a Cave Spider's head, facing a Cave Spider
Spider Head. A Mycelid wearing a Cave Spider's head faces another Cave Spider.
Lower display Battle menu: Mycelid 38/56 against a Cave Spider 52/52
Round one. The Mycelid is at 38 of 56 HP and the spider is untouched.

In motion

Screen recordings of the released game connected to the server. They aren't sped up or edited, just trimmed.

STRIKEGUARDOFFERITEMSPOWERSSCARENETPARLEYFLEE

What lives down here

Creatures with somewhere to be.

Each one is animated from the game's own sprite sheets, the same frames the game draws.

The Mycelid walking

The Mycelid

The playable folk

Mushroom-capped people of the hollows. You start as one, and you rebuild yourself as you go.

Body
head, torso, two arms, two legs
Grafts
raptor forelimbs, spider fangs, dusk-eye paws, aphid legs, hare hindlegs
Home
Gillhearth, on the refuge terraces
The Dusk-Eyed Wolf walking

The Dusk-Eyed Wolf

Apex predator

Stone-slab ridges down its back and no predator above it. It eats anything it can catch, including you if you are slow and alone.

Diet
anything
Preyed on by
nothing
Range
Wolf Run and The Ore Wolf's Den
A Cave Spider walking

Cave Spider

Predator

Hunts moss slimes and glow beetles and nests in the dark corners of the map. Its fangs are worth taking if you survive the fight.

Diet
moss slime, glow beetle
Preyed on by
the blind wolf
Useful part
spider fang
Duskmoth the cat walking

Duskmoth

Companion

A cat that follows you through the hollows. Feed it spore mats and it will hiss when something is waiting to ambush you.

Found
Lantern Grove
Feeds on
spore mats
Ability
warns you of ambushes
Spore Hare walking

Spore Hare

Grazer

A hare grown through with mushroom caps. It eats fungus and flees; its head is the one SPORA wore.

Gallery Ant walking

Gallery Ant

Colony worker

Workers of the gallery colony. They cocoon what they catch and carry it home.

Gallery Queen walking

Gallery Queen

Colony heart

The swollen queen at the centre of the ant galleries.

Mantis Stalker walking

Mantis Stalker

Ambush predator

Waits motionless and strikes with raptor forelimbs, the same limbs a Mycelid can take.

Carrion Beetle walking

Carrion Beetle

Scavenger

An armoured scavenger of the tunnels. Its legs can be taken as grafts.

Dew Aphid walking

Dew Aphid

Grazer

A soft sap-drinker of the galleries. Its legs can be taken as grafts.

The demo also runs spore hares and other grazers, plus a commander with her own patrol: Rundle Blackgill, Scout-Captain, who keeps her own memory of what she has seen and heard.

In battle

The finished battle rigs, idle and attacking.

Spore Hare idle
Spore Hare · idle
Spore Hare attacking
Spore Hare · attack
Gallery Ant idle
Gallery Ant · idle
Gallery Ant attacking
Gallery Ant · attack
Gallery Queen idle
Gallery Queen · idle
Gallery Queen attacking
Gallery Queen · attack
Mantis Stalker idle
Mantis Stalker · idle
Mantis Stalker attacking
Mantis Stalker · attack
Carrion Beetle idle
Carrion Beetle · idle
Carrion Beetle attacking
Carrion Beetle · attack
Dew Aphid idle
Dew Aphid · idle
Dew Aphid attacking
Dew Aphid · attack

Every finished animation

Played from the shipped sprite sheets, frame for frame: walks, battle stances, attacks and deaths. The passage opens and closes the way it does in the game. Creatures still drawn as placeholders are left out.

Cave Spider · walk
Cave Spider · stance & bite
Cave Spider · death
Mycelid · walk
Mycelid · stance & strike
Mycelid · death
Dusk-Eyed Wolf · walk
Dusk-Eyed Wolf · stance & lunge
Dusk-Eyed Wolf · death
Duskmoth · walk
Dewclaw · walk
Gill tube passage · opening

The world

The Fungal Hollows.

One hand-built floor, and it is big. The demo starts you at Gillhearth Refuge and ends at the way down.

Paths through the hollows near the ore spines of the wolf's den
Toward the Ore Wolf's Den. Some of the named places come with a resident.
240 × 110tiles of map
26named places
616regions
324props placed
47forage spots
9,903walkable tiles

Places with names

The set dressing

The actual props placed across the map, shown from the shipped files.

Cap hut
Stalk arch
Split crown
Sunken ring
Shelf grove
Forked gill stand
Fan shelf colony
Ore spine
Root braid
Root bank
Fallen root
Rotted stump

Below the hollows

The Chitin Galleries.

The next floor down is an ant colony that farms: nursery courts, brood vaults, a queen's chamber and aphid folds worked by the galleries' own castes. Beat the Dusk-Eyed Wolf at the east end of the Hollows and the way down opens. The galleries are playable: find the nursery where Dewclaw hides and the Gallery Queen beyond the Rent. The way back to the Hollows stays open.

World display · captured in game A Mycelid in a gallery crossing on Floor 4, a carrion beetle below and a shelf fungus to the east
Inside the galleries. Floor 4 has its own wildlife. A species hunted out recovers over time, so a floor never stays empty.
Lower display A battle against a Gallery Ant, 55 of 55 health, with a badly hurt Chitinborn
A Gallery Ant bars the way. The colony's castes fight for their galleries.

Rooms of the galleries

Room art from the Floor 4 export, with each room's layers composited. These are the rooms' layered art on its own.

Music

An orchestra from a sound card.

The score is written for the General MIDI orchestra of 80s and 90s SNES and DOS games: strings, brass, timpani and harp, all thin and bright the way that hardware sounded. Every place and every fight has its own cue. These are the tracks that ship in the game.

TitleThe main menu.

OverworldThe open paths: Lantern Rise, Crown Walk, Stalk Passage and the rest of the Hollows.

BattleFights in most of the Hollows.

Battle, deep variationFights among the roots and the ore.

CampGillhearth Refuge, Elder Terrace and the Mat Beds. It also plays when your run ends.

GroveHollow Grove, Spore Basin, the Rot Garden and the other growing places.

OreThe Ore Wolf's Den, Drowned Threshold and the mineral veins.

RootsLong Roots, Fallen Crossing and Wolf Run.

DefeatWhen a fight goes against you.

Co-op

Eight players, one world.

One shared world, one set of creatures, one ecosystem. The world is computed on the server and streamed to you as it changes, so your device does not need a GPU.

Join in seconds

Install and play

The APK already knows the server. There is no account and nothing to configure.

When it is busy

You wait in a queue

If all eight seats are taken, the game shows your place in line and lets you in when someone leaves. Host downtime is reported separately from a full world.

Your character

You keep what you are

Characters are saved, grafts included. Upgrade the app in place and you keep them. Uninstalling or clearing app storage loses them.

Get it

Download Deepwarren

Current build 0.4.0-public-demo. On Android or a Thor tablet, download the APK and open it. Android may ask you to allow installs from this source.

New in this build: character creation shows your starting HP, attack and defense on the top screen; the Body page lists every graft you wear; battle pacing and limb markers were tightened; and cutting caps no longer stalls.

SHA-256 of the current APK · checksum file4ea582682aec37389ea28e15462881334f2acfc9773dbbd926c8653a04e0fe4c

Step-by-step instructions, including what to do if Windows blocks the downloaded script, are in the setup guide. Every build is listed under Releases.

Keyboard

Controls

These are the emulator bindings. A tablet's own buttons do the same things.

Arrow keys also move. Click the lower game display first if the emulator has lost keyboard focus.

Straight answers

What works, and what we have not proven.

This is an early demo. We would rather tell you the limits than have you find them.